Like so many other areas in high-technology, a bewildering array of
models are available, and along with them comes a list of
specifications. There are a few that will help you understand more
about the differences between specific models.
[Thanks to Bill Nott for straightening me out on bandwidth and dot
clock]
Bandwidth: This is a measure of the total amount of data that the
monitor can handle in one second, and is measured in megahertz (MHz).
The bandwidth of a monitor is limited by the design of the video
amplifiers. It is generally desirable to match the bandwidth of the
monitor with the dot clock of the video controller to take full
advantage of both devices. see dot clock. see How do I calculate
the minimum bandwidth required for a monitor?'
Dot Clock: This is the clock frequency (in MHz) used by the video
controller chip, sometimes termed pixel rate. Many newer graphics
processors have variable dot clocks, but usually only the highest is
quoted in specifications. It is a measure of the maximum amount of
throughput that a video controller can sustain. A higher dot clock
generally means that higher screen addressabilties, colour depths and
vertical refresh rates are possible. If you want to know the
_approximate_ maximum dot clock for your video card and it isn't
specified, you can calculate an approximate value (which tends to
overestimate) as outlined in How do I calculate the minimum
bandwidth required for a monitor?"
Horizontal Scan Rate (HSR): This is a measure of how many scanlines of
pixel data the monitor can display in one second. The electron gun has
to scan horizontally across the screen and then return back to the
beginning of the next line ready to scan again. It is controlled by
the horizontal sync signal which is generated by the video card, but is
limited by the monitor. If too much data (i.e. too high a horizontal pixel
addressability) is sent to the monitor, it exceeds its ability to modulate
the electron gun, and the signal will be displayed incorrectly and/or
the monitor may be damaged. VGA and SVGA monitors must have a minimum
HSR of 31.5 kHz to be able to display the corresponding horizontal
resolutions. Now we begin to see how the vertical refresh rate and
the horizontal scan rate are related.
Refresh Rate (also Vertical Refresh Rate or Vertical Scan Rate): This
measures the maximum number of frames that can be displayed on the
monitor per second at a given pixel addressability (resolution). It is
controlled by the vertical sync signal coming from the video card. The
vertical sync tells the monitor to position the electron gun(s) at the
upper left corner of the screen, ready to paint another frame. The
maximum rate for a given monitor is dependent on the frequency
capability of the vertical deflection circuit and the pixel
addressability, since higher addressabilities require a higher
horizontal scan rate. For example, a monitor which can provide 72Hz
refresh rate at 800x600 may only be capable of 60Hz refresh at 1024x768.
In order to be considered a VGA or SVGA monitor, the unit must provide a
minimum vertical refresh rate of 60Hz. In general, higher is better, but
there is no point in paying more for a video card and monitor which
are capable of higher refresh rates if you won't notice a difference.
60 Hz is adequate for most people, but others are bothered by flicker
and prefer 72 Hz or faster to reduce eye strain. The minimum acceptable
refresh rate for you may also depend on the screen resolution and monitor
size. In general, higher addressabilities require higher refresh rates
to prevent flicker from becoming noticeable.
A monitor's maximum vertical refresh rate is limited by how fast it can
direct the electron beam over all of the picture elements on the monitor.
This involves moving the electron beam in the same manner as you would
read the words in a book, left to right, top to bottom. It is limited
by the maximum HSR, which determines the maximum horizontal pixel
addressability the monitor can display and the number of scanlines (i.e.
vertical addressability). For example, to display a screen with an
addressability of 640 pixels horizontally and 480 vertically, a monitor
with a HSR of 31.5kHz would take 480/31.5k = 15.2 ms to scan the entire
screen once. In one second, this monitor could be refreshed
1000ms/15.2ms = 65.6 times. However, the vertical sync - movement of
the electron gun to the upper left corner of the screen - requires some
time, so the resulting vertical refresh rate is only 60 Hz.
Built into the HSR and vertical refresh rate are the horizontal and
vertical blanking intervals, respectively. During horizontal blanking,
the electron beam is moved back across the screen from the right end of
one scan line to the beginning of the next scan line on the left of the
screen. This occurs once for each scan line displayed. The vertical
blanking interval occurs after the last scan line is displayed, and the
electron beam is directed back to the upper left corner of the screen
to begin displaying the next screen image.
Interlacing: Interlacing is a holdover from television standards which
use it as a way of putting more information on the screen than would
otherwise be possible. Original television technology could handle
thirty full frames of video per second. However, a 30 Hz refresh rate
results in highly annoying flicker, so the video signal is divided
into two fields for each frame. This is accomplished by displaying
first the odd scanlines (i.e. 1,3,5, etc.) for 1/60 of a second, and
then displaying the even scanlines for the next 1/60 of a second.
Your brain can integrate the two fields, and the result is a higher
effective resolution and lower flicker. Ideally however, you want to
display a frame of video information at full resolution - i.e. have
one horizontal scanline for each horizontal line of pixels and display
it at a high enough refresh rate that flickering is not an issue.
Fortunately, modern monitor technology is capable of non-interlaced (NI)
display at high vertical refresh rates. Many non-interlaced monitors
can only work in non-interlaced mode up to a maximum pixel addressability,
above which they revert to interlaced mode. For this reason, it is
important that you ensure that the monitor you buy is capable of
non-interlaced display at the maximum addressability and vertical refresh
rate that you want to use. Typically, interlaced computer monitors
refresh at about 87Hz, or 43.5 full frames per second. Interlaced
displays can result in annoying flicker, especially noticeable with
thin horizontal lines because the scanline is alternating between the
line and background colours. It's very noticeable if you look at the
top or bottom edge of a window on an interlaced monitor.
Dot Pitch: Images on a computer monitor are made up of glowing blobs
of phosphor. On colour monitors, the smallest discrete picture element
consists of three phosphor blobs, one each of red, green and blue.
These elements are called dot triads. On most monitors the blobs are
arranged in rows and columns, often with every other row staggered:
R G B R G B R - Red
B R G B R G G - Green
R G B R G B B - Blue
B R G B R G
So, in the above example, a shape like the following might be a
dot triad:
R G
B
The dot pitch is measured as the shortest diagonal distance between
the centers of any two neighbouring dot triads. This is the same as
the shortest diagonal distance between any two phosphor blobs of the
same colour. As dot pitch decreases, smaller objects can be resolved.
Resolution: First, the correct term that _should_ be used in place
of resolution for most computer video discussion is pixel addressability.
This is because in actuality, when we talk about 'resolution' being
say, 640x480, we are referring to how many pixels can be addressed
in the video frame buffer. Resolution should actually be defined
as the smallest sized object that can be displayed on a given
monitor, and so is really more closely related to dot pitch. So,
two definitions are given here. The first is technically more
correct, while the second is the more common interpretation (though
strictly incorrect).
The technically correct answer:
[From: Bill Nott (BNott@bangate.compaq.com)]
Resolution: The ability of a monitor to show fine detail, related mostly
to the size of the electron beam within the CRT, but also to how well
the focus is adjusted, and whether the video bandwidth is high enough.
Note that the dot pitch of a CRT is generally an indication of the
tube's resolution ability, but only because the manufacturers try to
maintain a spot size enough larger than the dot pitch to prevent Moire'
patterning from appearing.
The more mainstream usage:
This refers to the maximum number of pixels which can be displayed on
the monitor at one time, and is expressed as (number of horizontal
pixels) by (number of vertical pixels) i.e. 1024x768. While a higher
maximum resolution is, in general, a good thing, keep in mind that as
the resolution gets higher, the pixel size gets smaller. The resolution
capability of a monitor puts practical limits on the maximum pixel
addressability a user may want to use. You may notice that most
addressabilities are in the ratio of 4:3. This is also a holdover from
television technology which uses the same 4:3 aspect ratio. As a result,
monitor size can be quoted with one diagonal measure, since the
horizontal and vertical sizes can be calculated from the 4:3 ratio. In
future, HDTV (High Definition Television) will use 16:9 (the same aspect
ratio as used in movie theatres) and this may spill over into computer
technology.
The following are recommendations:
Monitor Size 14" 15" 17" 20"
Resolution
640x480 A A B B
800x600 C A A B
1024x768 D C A A
1280x1024 D D C A
Legend: A - Optimal
B - Grainy, pixels become visible
C - Usable, but objects become small and fine detail becomes
less distinct
D - Not Recommended, objects are difficult to see and fine
detail can not be perceived
These are only recommendations. Personally, I can only afford a 14" NI
monitor, and I run it at 1024x768. Objects are small, but my vision is
20/20 :-).
[From: Sam Goldwasser (sam@stdavids.picker.com)]
Keep in mind that there is also a very wide variation in the quality of
the images between manufacturers and between models. Many factors
contribute to this variation including video amplifier bandwidth,
sharpness of the electron beam (focus), dot pitch of the CRT shadowmask
(or line pitch of a Trinitron's aperture grill), stability of the power
supplies, bandwidth of the video card, quality of the cables, etc.
[From: Bill Nott (BNott@bangate.compaq.com)]
Note: Many monitors are able to operate (synchronize, and present an
image) at pixel addressabilities beyond their resolution capabilities.
When operated in this way, fine detail (single pixels) within the image
may not be perceptible by the user.
[From: Bill Nott (BNott@bangate.compaq.com) and Michael Scott
(scott@bme.ri.ccf.org)]
Size: Monitor sizes are typically quoted in inches, and this is
measured across the diagonal length of the monitor i.e. the longest
possible measurement. Industry practice has been to list the size of
the picture tube as the size of the monitor, but this has lead to some
problems. For example, a tube may measure 17" across the diagonal, but
due to glass thickness and that the tube is encased in the monitor
housing, the viewable area is only 15.5". So, just because two monitors
are advertised as being the same size doesn't mean that they have the
same viewable area.
Part of the source of this inconsistency is that the monitor _tube_
manufacturers do not specify image performance such as focus and
convergence up to the extreme edge of the phosphor, so the image size is
adjusted to that which the tube supplier specifies. (Many monitors today
provide the possibility of adjusting the image size larger than this,
but may neglect to tell the user to expect image quality degradation
beyond the calibrated image size.)
Some users may have allowed themselves to think (or wish) that the
size designation should refer to the image size, but this has never been
true. Regardless, within the US, the Federal Trade Commission (the body
which brought standardization to the TV industry with use of the "V"
terminology) is working to produce a standard for computer monitors.
Some vendors actually quote viewable area in addition to the tube size,
but this is not provided by all vendors yet. Until then, caveat emptor -
take a measuring tape with you when you go shopping.